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A Report from the IMMERSIVE X Convention, Nov. twelfth and thirteenth, 2025 – Ryan Schultz

Cassey Logan by Cassey Logan
November 16, 2025
in Metaverse
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A Report from the IMMERSIVE X Convention, Nov. twelfth and thirteenth, 2025 – Ryan Schultz
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WARNING: This blogpost is a primary draft, and in some locations is missing in particulars, for which I apologize upfront. I count on that I’ll later have the ability to add a few of these particulars after dong just a little extra analysis, however I’ve just about spent my complete day in a single metaverse platform after one other in the present day, I’m drained, I’m achey, and I wished to get some data out to all my readers as quickly as attainable whereas all the pieces was nonetheless (comparatively) recent in my thoughts. Forgive any errors and omissions I’ve made!

Specifically, regardless of a couple of organizational and technical points, I obtained a extremely beneficial impression of Foretell Actuality’s work, and I do hope to observe up with extra of a deep-dive on that firm someday quickly, as I’ve performed with different metaverse platforms previously.

And sure—in case you hadn’t observed—this metaverse blogger is BACK! My self-imposed hiatus is OVER and I’ll once more be writing recurrently about social VR, digital worlds, and the metaverse (with a facet of generative AI, which I’ve been actively studying about since summertime).

Due to my workload, I used to be solely capable of attend one session of the IMMERSIVE X metaverse convention on Wednesday, November twelfth:

  • Conversational AI in Healthcare (held in Foretell Actuality, which was a new-to-me platform).

Nonetheless, I extra than made up for it on Thursday, November thirteenth, attending the next 5 convention periods:

  • Non-public, Current & Absolutely Heard: How Digital Actuality is Reclaiming the Energy of Nameless Peer Assist (held in Foretell Actuality)
  • Therapeutic Past Partitions: VR Social Assist For Sufferers At SickKids (held in Foretell Actuality)
  • Immersive Studying Past the Classroom (held in ENGAGE)
  • AI, WebXR and the Way forward for the Immersive Net (held in Hubs)
  • Will AR Be The Massive Immersive Breakthrough? (held in VRChat)

So I’ll briefly report on every of those six periods, one after the other.

I accessed the three periods held in Foretell Actuality utilizing the Meta Quest 3 wi-fi headset at my office, and I entered the periods in ENGAGE and VRChat utilizing my PCVR setup at work, a Vive Professional 2 VR headset tethered to a Home windows desktop PC with a reasonably first rate NVidia gaphics card.

The ultimate session, held in Hubs (previously Mozilla Hubs), I might have entered through digital actuality, however as an alternative I opted to pay a go to through the flatscreen monitor on my trusty MacBook Professional! By the top of the day, my neck and shoulders have been aching, however I did make it by means of.

Conversational AI in Healthcare

This was not the primary time that I had seen synthetic intelligence mixed with social VR (the primary time was a memorable dialog I had with an AI-enhanced toaster within the now-shuttered platform referred to as Tivoli Cloud VR, again in January of 2021), this one had a extra sensible goal: to make use of generative AI to energy a diabetes counselor (performed by an NPC avatar) who might maintain a dialog with a real-life one who has questions after being newly-diagnosed with kind II diabetes.

An preliminary dialogue held in an open-air auditorium was adopted by a bunch teleport to a lecture theatre the place the embodied AI chatbot (a girl wearing gentle blue, centre) held a dialog with a demonstrator (the girl named Ines MTX):

Once I requested what generative AI system was getting used to drive this demo, I used to be knowledgeable that Foretell Actuality truly can use any of Google’s Gemini, OpenAI’s ChatGPT, or Anthropic’s Claude AI to generate responses. As someone who was truly identified with Kind II diabetes through the current pandemic, and who by no means had a chance to satisfy with a real-life diabetic coach, I might actually have appreciated having one thing like this accessible!

Sadly, the convention session description was frustratingly quick on concrete particulars: who the audio system have been, what firm (or corporations) they represented (apart from Foretell Actuality), and who the precise consumer was. It was additionally not clear to me if this only a tech demo or an precise system utilized by actual individuals. And, as a result of I used to be in my Meta Quest 3 headset, I couldn’t take any written notes as individuals have been talking. There was an organization referred to as MTX concerned, so far as I can keep in mind. That is an instance of the place an insufficient session description hampers my skill to report on the occasion itself, as spectacular because the expertise demo was.

Non-public, Current & Absolutely Heard: How Digital Actuality is Reclaiming the Energy of Nameless Peer Assist

We began off on this open-air amphitheatre at nightfall (I feel they stated it was primarily based on Pink Rocks in Colorado)

Not like the day prior to this’s session, each periods I attended in Foretell Actuality have been sterling examples of how social VR could possibly be used as an efficient resolution to handle real-world issues and points, and supply tangible advantages.

First up, right here’s the convention blurb concerning the NorthStar venture:

In conventional Alcohol & Substance Use Dysfunction therapy areas, anonymity is usually promised however hardly ever offered. NorthStar’s groundbreaking VR platform redefines what true
anonymity can seem like—and the way it unlocks unparalleled honesty, vulnerability, and connection. This session explores how immersive, avatar-based peer assist transforms therapy outcomes by permitting sufferers to indicate up totally with out being seen, whereas feeling surrounded by a neighborhood. We’ll talk about how VR group remedy makes therapy extra accessible, extra personal, and extra highly effective—assembly individuals the place they’re – actually – whereas defending who they’re.

Sadly, the consultant from NorthStar was unable to be current at this session, however DJ from Foretell Actuality nonetheless had loads to indicate us, taking us on a type of subject journey by means of the assorted settings constructed by the corporate to facilitate NorthSatr’s digital group conferences (primarily based on Alcoholics Nameless ideas), akin to an city park the place you would toss a stick and have one in all a number of digital canine fetch it again to you:

Foretell Actuality’s canine park, the place digital AA conferences are typically held

Different areas included a cold house station, the place you would see your breath in entrance of you within the frosty air, and gravity could possibly be turned on and off at will:

Foretell Actuality’s house station

And eventually, a more recent addition, a aggressive capturing recreation the place you have been a part of staff making an attempt to shoot down rubber geese of assorted colors! (I’m undecided if this final one was truly utilized by NorthStar shoppers, although).

Duck looking in Foretell Actuality

General, and particularly when mixed with the next convention session I describe under, I got here away with a really beneficial impression of Foretell Actuality. You may try their web site right here.

Therapeutic Past Partitions: VR Social Assist For Sufferers At SickKids

Shaindy the avatar presents a video of the real-life Shaindy, explaining the SickKids venture

One other Foretell Actuality consumer is Toronto, Ontario’s well-known SickKids Hospital,the place the convention blurb states:

Be a part of us for a particular fireplace chat with Shaindy, Scientific Supervisor [of the] Little one Life Program at SickKids Hospital in Canada and DJ Smith, Co-Founder and Chief Artistic Officer of Foretell Actuality. Collectively, they’ll share how digital actuality is remodeling the best way kids dealing with critical diseases join, play, and assist each other. Shaindy will talk about her groundbreaking program that permits youngsters to log in as soon as every week to a digital world for group periods. DJ will spotlight how Foretell Actuality’s platform has powered profitable scientific pilots and is now scaling to succeed in much more kids. This dialog will discover the affect on sufferers and households, the ability of hospital collaboration, and the way forward for immersive expertise in pediatric care.  

By “youngsters,” Shaindy defined that these have been truly youngsters (aged 13 to 19) who have been in hospital or a hospice, preventing varied health-threatening situations akin to most cancers. Due to their diseases, these youngsters typically discovered it tough to socialize, which is the place social VR afforded them a chance to work together and have enjoyable just about. Shaindy defined that they might get teams of six or so sufferers collectively, and they’d hold it open and freeform so the “youngsters” might be a part of or go away as they felt in a position to take action.

Among the many many tales instructed have been the delight by one affected person who found a rubber ducky hiding in one of many digital setting, which led to a quest to cover geese (and pigs!) in as many environments as attainable, for others to search out. DJ helpfully rezzed one such duck for show-and-tell (additionally a pig, however I didn’t take an image of that!). I apologize for the lopsided side of a few of these screenshots; figuring out the appropriate steadiness of your head in a VR headset when taking screenshots is a little bit of a black artwork, at which I often fail miserably!!

Behold, a rubber duck! (Apologies for the awkward angle of this shot.)

The presentation ended with a bunch teleport to a meditation centre, the place Saindy led us by means of a field respiration train, helped alongside by the in-world portray instruments put in by Foretell Actuality!

We ended with a field respiration train in a meditation temple, assisted by just a little artwork remedy. (Once more, apologies for the sideways tilt!)

This was one of the crucial heartwarming convention periods I’ve ever attended, and I want this venture each success as they hope to develop this service to extra hospitals in future!

Immersive Studying Past the Classroom

This session had a capability crowd of avatars current, and was held in ENGAGE (in reality, there have been so many avatars that my expertise started to degrade to the purpose the place I finally needed to bail out of my Vive Professional 2 VR headset or threat nausea!). Due to that, I missed concerning the remaining third of the speak. Right here’s the blurb:

How can immersive environments remodel educating, studying, and cross-cultural connection? This panel brings collectively numerous views from the fields of schooling and innovation.
Chris Madsen empowers organizations worldwide by means of the ENGAGE XR platform. Wolf Arne Storm and his staff on the Goethe-Institut created GoetheVRsum, which explores new codecs in tradition, language, and creativity. Marlene Might researches and teaches in 3D digital areas at Karlshochschule Worldwide College and Birgit Giering is pioneering the large-scale adoption of XR in faculties of North Rhine-Westphalia. Moderated by Prof. Dr. Dr. Björn Bohnenkamp, this session will discover the way forward for studying past conventional school rooms.

Nonetheless, this time I used to be capable of take some rooster scratch handwritten notes! So right here goes…Wolf-Arne spoke concerning the Goethe Institut, Marlene spoke concerning the Karlshochschule Worldwide College (in reality, the house the place we met in ENGAGE was one in all their creations), and Birgit spoke her work in the faculties of North Rhine-Westphalia.

The Goethe Institut is Germany’s premier cultural institute, with areas world wide educating German language and tradition. The group selected ENGAGE as their metaverse platform, making a digital house referred to as the Goethevrsum. The Goethevrsum makes use of the works of assorted Bauhaus artists as inspiration for its design.

It was a disgrace that technical glitches kinda marred the general expertise for me, however I’m glad that I used to be in a position to have the ability to make it in, and make it by means of most of it!

AI, WebXR and the Way forward for the Immersive Net

This session was held in (previously Mozilla) Hubs, and very like all Hubs experiences I’ve ever had, it tended in direction of the spontaneous, the off-the-cuff and the chaotic! Just like the ENGAGE session, it was sadly affected by technical points and issues. The presenter, Adam Filandr, talked about how he used open-source WebXR code and generative AI instruments to create one thing referred to as NeoFables, which delivered personalised worlds, characters, and storytelling (presently restricted to 2D photos, though he hopes to have the ability to develop it over time to create 3D content material).

Screenshot

He mentioned the benefits and drawbacks of utilizing WebXR to create VR content material, and gave a few examples of bigger-name tasks which have been primarily based on WebXR (Wol, made by Google to supply details about the U.S. nationwide parks system, and Uncooked Emotion Unites Us, about Paralympian athletes). It was attention-grabbing to listen to a developer’s perspective of utilizing WebXR to create content material, combined in with generative AI instruments, nonetheless.

Will AR Be The Massive Immersive Breakthrough (Heather Dunaway Smith and Lien Tran)

My remaining session on Thursday, Nov. thirteenth was not what I anticipated. It was a panel dialogue with two musicians and artists, Lien and Heather, who’ve labored extensively with augmented actuality and combined actuality. They shared samples of their work, and the panel (moderated by Christopher Morrison) held a wide-ranging dialogue on how AR/MR/XR (or, as Chris stated it, “XR-poly”) is impacting and remodeling inventive expression. I’m undecided if there shall be a livestream of this speak (I didn’t see Carlos and his video digital camera whereas I used to be there), so I’ll go away it at that, since (once more), I didn’t take written notes.

Favored it? Then please think about supporting Ryan Schultz on Patreon! Whilst little as US$1 a month unlocks unique patron advantages. Thanks!

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